Winners of the 2021 Challenge

We are delighted to announce the winners of this year's IBM EdTech Youth Challenge! The task of these school students was to solve a real-world problem using AI or machine learning. We had over 70 schools register for the challenge this year, and they have done a brilliant job.

Congratulations to our winners and all students involved in the challenge!


Years 7-8 Winner

Ponds Pride from The Ponds High School, led by their teacher Stella Ding

This project aimed to solve a health challenge, in this instance, minimising the spread of Covid-19 and ensuring that community members are following Covid-19 restrictions, specifically within the supermarket. This was their design solution:

“Our solution is to create an automated safety guideline checker that minimises human interaction and contact while still doing the job. Everyone knows the automatic gates that customers go through prior to entering a shop. The design of our solution was made to replicate the gates outside the shops whilst also useful for our product. So when the customer walks into the store, they stop at an indicated point in front of the gate after scanning the qr code. Then they follow the quick instructions on the screen and they have to position their phone and face in front of the camera. The screen in our design will show a template and camera feed as a guide to make it quicker. The machine will check if the person is wearing a mask and if the QR code is verified. If the customer is detected to wear the mask correctly and the code is verified, Then, the customer will be allowed to enter the store. If the camera detects the customer to be wearing the mask incorrectly, covering their face purposely, or not wearing a mask at all, then the customer will be notified and they will be required to try again. Our device doesn’t violate anyone’s privacy as all the data from the camera feed is processed, makes a prediction, gives an output and it doesn’t store data."



Years 9 – 10 Winner

‘Smart Grotto’ from Pymble Ladies College, led by their teacher Mr Le Bescont

This project aimed to solve an Environment issue, in this instance, sorting out recyclable items using AI. This was their design solution:

“The best AI solution for our users is two smart sensors attached to shopping centre bins that work in conjunction to improve waste management and recycling systems in shopping centres. Sensor A sorts rubbish into one of the following five categories, according to the different compartments in the bin: recyclable items, non-recyclable items, polystyrene, Styrofoam and coffee cups. If it detects an item going into the wrong bin, it sends a message to a mechanism in the bin that puts the item into the correct compartment. Sensor B will collect data about four types of rubbish going into shopping centre bins: food waste, illicit items, recyclable rubbish and non-recyclable rubbish. A device measures the amount of each type of rubbish and logs the data onto an app that shoppers and shop owners can access. The app will generate a monthly report detailing trends in the data and suggest strategies to optimise waste management and sustainability in shopping centres. We will use Teachable Machine as the AI training model for our sensors."



IBM Edtech Youth Challenge winning teams

Stage 4

  1. Ponds Pride, The Ponds High – An automated safety guideline checker that helps minimise human interactions during Covid-19 outbreaks.
  2. Food to taste, not to waste, Salesian College - A solution that aims to assist the consumer in changing their behaviour on food waste
  3. Detecting Frog calls in the Manningham area, East Doncaster Secondary College – An environmental solution to train AI to detect different species of frogs through their calls.

Stage 5

  1. Smart Grotto, Ladies Pymble College – A solution that helps shopping centres decipher which items of rubbish can be recycled.
  2. Covid-19 Lockdown Sentiment Analysis Tool, Saint Augustine’s College – A solution that uses AI to scan a large amount of twitter messages to link possible super spreader events and to stop them.
  3. Re-Tech, Keysborough Secondary College – This project aims to help consumers dispose of their technology e-waste in a safe and sustainable way.


Learn more about the IBM EdTech Youth Challenge

Hello I’m Kim McKay, Director and CEO of the Australian Museum. Education is a cornerstone of the Australian Museum and I’m delighted we’re partnering with IBM and Macquarie University to launch the IBM EdTech Youth Challenge. We’re inviting high school students from across Australia to present compelling ideas where artificial intelligence can help solve problems facing our community across three themes. The first of those is environmental sustainability then health concerns and importantly disaster resilience. By participating, you’ll learn how to apply design thinking methods and artificial intelligence solutions to address these issues in our region. The six best submissions to the challenge will win fabulous prizes and have the opportunity to meet experts from IBM, the Australian Museum and Macquarie University. Dr. Anne Forbes, Senior Lecturer in STEM Education at Macquarie University will now give an overview of the fantastic new AI course for teachers. And our friends at IBM will reveal more about the challenge and how technology can help us solve humanity’s most difficult problems.

As a researcher in the School of Education at Macquarie University, I have been guiding a research project developing instructional materials for teachers to learn about Artificial Intelligence, which is also known as AI. These instructional materials are now freely available for teachers to use on Coursera. The course will appeal to teachers who want to increase their general understanding of AI, including why it is important for learners; and to those who want to embed AI into their teaching practice and their students’ learning. The course covers topics such as comparing Artificial Intelligence with Human Intelligence, broadly understanding how AI has evolved since the 1950s, and identifying where AI it is being used today. You will also learn about identifying and using a range of thinking skills as they relate to AI such as: creative and critical thinking, design thinking and computational thinking. We cover the important areas of becoming familiar with data bias related to the training of an AI algorithm, and understanding how the development and use of AI requires ethical considerations such as fairness, transparency and privacy protection. What excites me about the IBM EdTech Youth Challenge is that it provides teachers and students with a purposeful opportunity to learn about and use AI and design thinking materials presented in this course, to solve a local issue in their community. I hope you enjoy learning more about AI and sharing these learnings with your students by encouraging their participation in the IBM EdTech Youth Challenge.

Every day all across IBM, we work hard to bring the power of humanity and technology together to address some of the world's toughest issues including the COVID-19 pandemic, environmental sustainability, and developing the workforce of the future. We truly believe that technology has the power to change the world. And under this spirit, we created the IBM EdTech Youth Challenge in partnership with the Australian Museum and Macquarie University. In this competition, students will learn about disruptive technologies and methods such as Artificial Intelligence and design thinking and will apply them to tackle societal issues. All of that with the support and expertise of our IBMers. Today we have the chance to make a difference in the future generation of talent in Australia and all over the world.

We hope you enjoy participating in the EdTech Youth Challenge presented by IBM and I look forward to seeing your innovative proposals.


The AM is delighted to be partnering with IBM and Macquarie University to launch the IBM EdTech Youth Challenge, opening 2 March 2021.

This challenge is an applied learning experience for students to understand and identify issues around environmental sustainability, health concerns and disaster resilience and how artificial intelligence (AI) technology and design thinking methods can be used to tackle these problems.

The competition is open to high schools nationwide. Teachers with teams of students in Years 7 to 10 are invited to enter compelling projects where technology, with a focus on AI and machine learning, is applied to help solve existing or imminent problems facing society. A panel of judges will review submitted Project Logbooks and the team's video pitch identifying their project issue and proposed AI solution, with prizes awarded to the most compelling entries from teams in Stages 4 and 5.

Read below for more information on the IBM EdTech Youth Challenge competition dates, judging criteria and links to the AI Education for Teachers course and AI Foundations for students, which are available now.

Teachers can register now their interest in participating in the challenge and review the Project Guide and Project Logbook information and explore the challenge theme page links below. The challenge theme resources have been provided to inspire ideas and guide your student team project to explore, design and build an artificial intelligence (AI) solution to help make positive changes in your local community and beyond.


  • Register for the challenge on the IBM website.
  • Identify a team of students (team sizes can be 1-6 people).
  • Teachers may undertake the AI for Teachers Coursera course.
  • Students may also like to study this AI Foundations course.
  • Review the detailed stages of the Challenge Project Guide.
  • Learn about the three challenge themes: environmental sustainability, disaster resiliency and health concerns.

Note - the 2021 IBM EdTech Youth Challenge is now closed.



  • Define your team's challenge problem and work through the Challenge Project Logbook.
  • Submit your Challenge Project Logbook presentation and video. Requirements for submissions are identified in the Project Guide.

  • 15 February 2021
    Competition registrations open
  • 2 March 2021
    Competition opens
  • March - September 2021
    Project exploration, design and build
  • Friday 24 September 2021
    Submission deadline
  • October 2021
    Judging
  • Thursday 4 November 2021
    Online awards ceremony

There are more than $15,000 worth of prizes available for 1st, 2nd and 3rd place winners in both Stages 4 and 5. First place winners will have the opportunity to build their solutions with IBM experts in an online workshop.

First place

  • $3,000 cash prize
  • Opportunity to build your solution with IBM experts in an online workshop
  • 3 x Museum in a Box for your school
  • Virtual meeting with a scientist
  • Selection of AM science books

Second place

  • $2,000 cash prize
  • 2 x Museum in a Box for your school
  • Selection of AM science books

Third place

  • $1,000 cash prize
  • 1 x Museum in a Box for your school
  • Selection of AM science books

Presented by Macquarie University and IBM, AI Education for Teachers is a course designed by teachers, for teachers and will bridge the gap between commonly held beliefs about AI, and what it really is. AI can be embedded into all areas of the school curriculum and this course will show you how.

Use this course to help inform your student team's IBM EdTech Challenge submission.



AI Foundations is an online course from ISTE and IBM that provides high school students with a comprehensive introduction to Artificial Intelligence. It can be used independently by students or in a blended-learning environment, and is beginner-friendly for students and teachers alike.

Use this self-paced digital course to start learning foundational AI concepts to help inform your IBM EdTech Challenge submission.



IBM EdTech Youth Challenge projects will be reviewed by a judging panel from the Australian Museum, Macquarie University and other industry experts based on the below criteria. Winners from Stages 4 and 5 will be announced during a special online awards ceremony 4 November 2021.

A detailed overview of the judging criteria can be found in the Project Guide.

Project Logbook and Video content:

  • Problem definition: Description of a local problem.
  • Understanding the user: Who will benefit from the solution and how.
  • Brainstorm solutions: Documentation of how creative and critical thinking were used to brainstorm, with one solution being prioritised.
  • Design: Demonstrate that AI is a good fit for the solution. Documentation of the the proposed solution showing a new and better user experience.
  • Data: Identify relevant data source/s, data sample/s and privacy.
  • Prototype: Evidence of having built a model or concept of the selected solution using AI elements. Data, ethics, and ease of use have been considered.
  • Testing: Evidence of sharing the prototype or concept of prototype with users, identifying what did and did not work, and deciding next steps.
  • Team collaboration: Evidence of how teams collaborated and communicated, and how issues were addressed.
  • Individual learning: Team members describe their learning related to new knowledge, skills and values related to AI.

Video presentation:

  • Communication: The video is well-paced and communicated, following a clear and logical sequence.
  • Illustrative: Demonstrations and/or visuals are used to illustrate examples, where appropriate.
  • Accurate language: The video presents accurate science and technology and uses appropriate
  • Passion: The video demonstrates passion from team members about their chosen topic/idea.
  • Sound and image quality: The video demonstrates good sound and image quality.
  • Length: The content is presented in the video within a 3-minute timeframe.

In order to participate in the Challenge, teams must comply with the IBM Rules and Regulations. Teachers will be asked to read and agree to the Rules and Regulations before registering for the Challenge.

Information on the Challenge Conditions of Entry as well as Entry Documentation can be found here.



Join the IBM EdTech Youth Challenge!

Explore, design and build artificial intelligence (AI) solutions to improve our communities and help impact what matters to you in our world.

Register now

Challenge themes

Explore resources on the challenge theme pages below to inspire your project focus for the IBM EdTech Youth Challenge.



What is AI?

Artificial Intelligence (AI) is a mystery and a wonder. It can help us solve humanity's most difficult problems but is often misunderstood. The free AI Education for Teachers course presented by Macquarie University and IBM, bridges the gap between commonly held beliefs about AI, and what it really is.

AI is the ability for a computer program or machine to think and learn. AI involves self-learning systems that use data mining, pattern recognition and natural language processing to simulate the way the human brain works. [1]


Characteristics of AI
Understands Reasons Learns Interacts
AI deeply understands its subject. It uses structured and unstructured data (text-based or sensory) at speed and volume. AI reasons towards specific aims/objectives. It has the ability to make considered arguments and recommendations to help humans make better decisions. AI learns continuously through experience. It gains insights from every interaction by using and storing data. It is trained, not programmed, by experts who improve, scale and speed up their expertise. Therefore, these systems get better over time. AI interacts unobtrusively with people and systems and is continuously building a sustainable relationship between itself and its users.

What is machine learning?

Machine learning is a field within AI where training data is used to build increasingly accurate models to make decisions or predictions based on algorithms.

A machine learning algorithm can for example distinguish between different species of moths. This decision process is called a classification and is based on which features or values are classified (eg. wingspan and mass).

We use machine learning systems everyday and it is all around us including spam filters, chatbots, search engines, recommendation engines etc. The IBM EdTech Youth Challenge invites student teams to use creative and critical thinking to brainstorm a machine learning solution to address a local problem, that fits within the challenge themes.


  • Machine Learning for Kids

    Machine Learning for Kids is a great resource that provides hands-on experience for training machine learning systems and building things with them. It provides an easy-to-use guided environment for training machine learning models to recognise text, numbers, images or sounds. By using coding platforms like Scratch and App Inventor you can create projects and build games by training machine learning models.


Why is data important?

Data is the foundation of AI and machine learning. Data science helps us extract knowledge and insights from data through the process of using algorithms.

The process begins by gathering data from relevant sources, cleaning it and arranging it into formats that machines can understand.

You can use tools like IBM Watson Studio and AutoAI to prepare your data and build models for the IBM EdTech Youth Challenge. You can also ask expert researchers within the challenge themes questions about the data they need and use in the research field, and apply this to your project submission.


What is design thinking?

Design thinking is an approach to problem solving that aims to improve people's experiences. Good design is everywhere, just think of your favourite video game, smart phone or a sleek car. Design thinking is simply the process of how to arrive at a good design for a new product or service - one which best meets the needs of your user.

Design thinking is a 'learn by doing' process that adopts a deep understanding of the user and their problems in order to find solutions to the right problem. [2] Each phase of the process is cyclical and iterative rather than linear. You may have to repeat a certain exercise in a particular phase multiple times as your ideas and understanding evolve. This process of iterative design allows you to create and test ideas quickly and puts the user experience at the centre to improve the outcome. [3]

Watch this short 'Experiences and Design Thinking' video to learn more about the design thinking approach.


Principles of Design Thinking
Understand Explore Materialise
Empathise: Conduct research to get a better understanding of your user. Design thinking focuses on the user to deliver effective solutions. Who are you designing for, and what do they need? Ideate: With your team members, brainstorm and share innovative and creative ideas. Test: Test your prototype by going to the user for feedback. Does this solution meet the user's needs? Has it improved how they feel, think or do their tasks?
Define: Examine your research to identify and define your users' problems. Prototype: Use these ideas to build a model (prototype) to test out your solution. Implement: Transform your ideas into something real through the creation of the final product.

Sources:

IDEO, Design Thinking
Nielsen Norman Group, Design Thinking



EdTech Youth Challenge Partners